TREE HOUSE

About

A two-part Unreal Engine project built from Madeleine Blanchfield’s Tree House, designed to explore architecture through both cinematic storytelling and interactive immersion. The project combines a carefully crafted film experience with a fully navigable realtime environment, allowing the space to be experienced beyond static representation.

The cinematic component focuses on atmosphere — capturing natural light, material warmth, spatial rhythm, and the quiet relationship between interior and landscape. Through composed camera movement and detail-driven framing, the film reveals the character of the architecture as it unfolds through time and perspective.

Alongside the cinematic piece, the project was developed as an interactive experience where users can freely explore the home in realtime. Moving through spaces, opening doors, observing shifting light conditions, and engaging with material detail creates a sense of presence that traditional visualization cannot replicate. Every viewpoint becomes personal, allowing discovery at an individual pace.

Set within a soft palette of timber, stone, and filtered daylight, the experience emphasizes calm, tactility, and connection to nature. Interior spaces transition seamlessly toward the surrounding landscape, reinforcing the project’s focus on immersion and atmosphere.

This project demonstrates how realtime visualization can transform architectural communication — allowing people to not only see a design, but inhabit it before it exists

Client

 

 

Country

Australia

 

Year

2025